I often hear the phrase "do what you know" or "do what you are good at", but the problem is that I'm a bit scattered at times and have difficulty pinpointing just what it is that I'm good at.
I'm quite competant at computer programming. I've been doing it for a long time and have several languages, development environments, and projects under my belt as a result of it. So it seems that I should run in that direction, and at times I have. My latest little foray into the programming world off-the-clock has been a little RPG engine that currently makes use of Flex. If I go much further with it, I will be using the PushButton Engine, which is a great Flash-based engine that has some very strong developers behind it. It is well-organized and can efficiently push what I am doing in the right direction (ie. I will not have to build an engine from scratch).
But I find the RPG to be a diversion; it is a way for me to avoid doing other things because I'm having difficulty with them. Not real-life stuff. I clean the ferret cage, do laundry (sometimes), and putter around the house or yard. But those things that I do not have to be doing but enjoy...but and stuck on.
Like Manifest Destiny. I had a dream about a little girl who could manifest herself psychicly. Then I began to flesh it out. Suddenly, I had a slew of ideas , none of them well-formed but all of them intriguing. Maybe ideas would be too vague a term. Instead it was a series of imagery or lines or situations that I found intriguing. Unfortunately, since they are ephemeral in nature, they are having trouble manifesting themselves, which is a problem with the premise. If I cannot dilineate a single arc with these phantoms, then having a lot of partial arcs that never go anywhere would be extremely annoying and irritating to write, develop, film, and watch. So I am thinking of back-burnering it for a bit. I feel bad though, because Chris is an amazing help and helped me hone ideas down a bit...but they are still so scattered that I think it would take much, much longer than we have to even make something baseline presentable.
Which makes me look at other projects.
I have thought a lot about the pioneer slasher because it is mostly a single location with a smallish group of actors (and a similarly sized crew). Unfortunately, I would have to travel and take these people with me to a location, which I cannot afford. Strike there.
I have also thought a lot about a zombie musical. This is my favorite idea that I want to work on, though it is also one of the wackiest since I do not want a comedy show-piece, but a full-on in-your-face ultraviolent hyperactive zombie bloodfeast...with music and lyrics. I will see how this idea shapes up this next week.
I have also been doing a bit of 3D modeling in Modo. I'm relearning the interface since it has been a while since I got into it. It is easy enough that it truly is like riding a bike. I have been modeling a high-school, because I'm a fan of modern games that take place in hellish environments.
Which brings me back around to doing what I know. I do a lot of different things, but I do not know how well I do them. From work, I know that programming is something that I can do well, but it is also my job day-in-and-day-out.
Time to go and act for the final weekend of Relatively Speaking. We should have a good house tonight. I know tomorrow night is sold out.