I've been working through Blueprints Visual Scripting for Unreal Engine and have nearly finished with the book. The UI editor seems to have changed somewhat significantly between 4.10 and the version the book uses, so I did have a little difficulty there with sizing elements, etc. But going through the Unreal Engine tutorials helped out. Otherwise, I've […]
I've mainly been going through Blueprints Visual Scripting for Unreal Engine. It's a pretty solid read and really easy to work with an understand. I've gone through the Blueprints documentation on Unreal's site in the past, though, so it is really clicking in my mind. Not much to show today, though. It makes use of the […]
Update: In reality, I should have just set the parallax image in the first place and then defined the player regions in the first step. That would have made it much, much easier. Live and learn. I also added the download. So, today I took the concept art by Kusanagi Studio for Cloud's house in Final […]
So, if you haven't checked it out yet, RPG Maker's official site is having an 85% off sale on most of their assets. So if you like the engine, grab a bunch now. You can use the code "santashelper" for the assets and "hohoho" for the software (MV not included). You will need to do […]
So, I haven't had a chance to do much the last several days since I've been trying to catch up with everything at work before I take two weeks off. But I have done a little bit of work in Unreal 4. I have basically followed some of MrFantasticGhost's tutorials to put together a "real" […]
Yesterday and today were primarily spent digging through source examples and documentation for AppGameKit. So, while I have nothing to share yet, I've been digging in. Hopefully I will get some time over the weekend to do a little more.
On Day 5, I continued my bug introduction phase by creating more and more concept logic loops that usually did not work the way I intended and caused me much misery trying to unroll them. So on Day 6, I restarted some BASIC JQuery tutorials so that I could get the feel for doing it […]
Pretty much all I did was add JQuery and JQueryUI and begin a few tutorials on them for some of the basics. And that was my hour...