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Devember 25th, 26th, 27th and 28th: Visualizing Blueprints and Learning Hexagon

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I've been working through Blueprints Visual Scripting for Unreal Engine and have nearly finished with the book. The UI editor seems to have changed somewhat significantly between 4.10 and the version the book uses, so I did have a little difficulty there with sizing elements, etc. But going through the Unreal Engine tutorials helped out. Otherwise, I've […]