I've been working through Blueprints Visual Scripting for Unreal Engine and have nearly finished with the book. The UI editor seems to have changed somewhat significantly between 4.10 and the version the book uses, so I did have a little difficulty there with sizing elements, etc. But going through the Unreal Engine tutorials helped out. Otherwise, I've been working with using Hexagon to get static content into Unreal. I picked it up when Daz3D was giving it away for free, but it's currently $20, which is a great price. I'm mainly using it for prop pieces like door frames, doors, light fixtures, etc. But like any 3D application, it has a learning curve and I have not been very productive in it yet. If I have anything more to share about the workflow, I definitely will. Between family and friends and doing fun things over the holiday break, I have had very little time to dedicate to this.