I've mainly been going through Blueprints Visual Scripting for Unreal Engine. It's a pretty solid read and really easy to work with an understand. I've gone through the Blueprints documentation on Unreal's site in the past, though, so it is really clicking in my mind. Not much to show today, though. It makes use of the default FPS level, so it's pretty bland to look at. My friend did just gift me the Leadwerks Engine on Steam, too. So I'm going to take a deeper look at it. I haven't used it in a long, long time. Back in the day it was looking extremely promising. Plus, I've worked with the developer in the past when I was at GarageGames.