Nov
30
2009
0

Broots is a bad, bad, bad, bad boy.

Well, today Broots escaped from his cage and was running amuck in the piano room--well, only amuck if you count his murderous frenzy on some papers and low-lying books that he knocked off the shelves and made a mess with. I wish I had taken pictures, but we were more concerned with cleaning up and trying to ensure that he could not get out of the cage again. See, we had lost a cage door and have a call in to Marshall to expedite a replacement. So we jury-rigged a new "door" on from one of our oven racks. The bars were barely wider apart than the cage. Barely in this case translates to "just far enough to slip through" in ferret. So for now we have threaded a blanket in-between the bars to avoid him slipping through.

I hope Marshall's call us back soon for the replacement door! Our books cannot withstand another Broots attack! Strangely enough, our much skinnier little girl, Zoe, did not escape. In fact, she was looking out of the top of the cage sadly as Broots had all the fun.

Written by Dave in: Pets |
Nov
16
2009
0
Nov
10
2009
0
Nov
10
2009
0

Doom Classic for the iPhone (with source)

Doom Classic is out on the iPhone.

There are a number of reasons that I get excited when id releases something; one of the reasons lately is that I get to sift through their iPhone code. As with the Wolf 3D source release, id has graciously released the source code to their iPhone port of Doom. Here are Carmack's release notes on the development process and release.

I have mirrored the initial version's (and build instructions) download at Godsend Productions. I also mirrored the iPhone Wolf source (1.0, 1.1).

Written by Dave in: GameDev |
Nov
05
2009
0

It’s a good time to be a game developer

Torque 3D is at 1.0.1 and we are full-steam ahead on 1.1. Unity Technology has revamped the "indie" version of Unity and released it for free to the masses; their iPhone and Pro engines are rushing through the marketplace as well. The Game Creators has released their ad-supported version of DarkBasic Pro for free. And the big shocker is that Epic has released the Unreal Development Kit for free. The PushButton Engine is still free and one kick ass little Flash/Flex-based engine. With Adobe's note that CS5 will include deployment to the iPhone, this little engine is a very big deal!

It is a very good time for game developers everywhere!

Now if I can kick this stomach flu that's been kicking me...

Written by Dave in: GameDev |

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