So, I pulled the trigger and have purchased a subscription for 56 meals of Soylent to try as a replacement for either skipping breakfast/lunch or the really bad meals I often eat for both (noodle cups, frozen taquitos, frozen pizzas, etc). It will not be 100% replacement, though. I love food way too much for that. I'm […]
I've been working through Blueprints Visual Scripting for Unreal Engine and have nearly finished with the book. The UI editor seems to have changed somewhat significantly between 4.10 and the version the book uses, so I did have a little difficulty there with sizing elements, etc. But going through the Unreal Engine tutorials helped out. Otherwise, I've […]
I've mainly been going through Blueprints Visual Scripting for Unreal Engine. It's a pretty solid read and really easy to work with an understand. I've gone through the Blueprints documentation on Unreal's site in the past, though, so it is really clicking in my mind. Not much to show today, though. It makes use of the […]
Update: In reality, I should have just set the parallax image in the first place and then defined the player regions in the first step. That would have made it much, much easier. Live and learn. I also added the download. So, today I took the concept art by Kusanagi Studio for Cloud's house in Final […]
So, if you haven't checked it out yet, RPG Maker's official site is having an 85% off sale on most of their assets. So if you like the engine, grab a bunch now. You can use the code "santashelper" for the assets and "hohoho" for the software (MV not included). You will need to do […]
So, I haven't had a chance to do much the last several days since I've been trying to catch up with everything at work before I take two weeks off. But I have done a little bit of work in Unreal 4. I have basically followed some of MrFantasticGhost's tutorials to put together a "real" […]
For the weekend and the last few days, I've been busy with stuff around the house and Codex Worlds work, so I have not done anything exciting for Devember. Hopefully that will change tomorrow.
Yesterday and today were primarily spent digging through source examples and documentation for AppGameKit. So, while I have nothing to share yet, I've been digging in. Hopefully I will get some time over the weekend to do a little more.
Usually, whenever I start learning a new language or system, I create a really simple character creation system. Usually, they're bare-bones like the original Bard's Tale or Might & Magic games. This way I can concentrate on how the basics of random numbers, functions, etc work within the language rather than system design (skill trees, […]